|
|
|
|
|
SftPrintPreview.MouseIcon Property |
Defines a custom mouse icon.
Syntax
|
VB.NET |
refPictureObj = object.MouseIcon As System.Drawing.Image
|
||
|
VB |
Set refPictureObj = object.MouseIcon As IPictureDisp |
||
|
C#.NET |
System.Drawing.Image refPictureObj = object.MouseIcon;
|
||
|
VC++ |
IPictureDisp* refPictureObj = object->GetMouseIcon(); |
||
|
C |
HRESULT object->get_MouseIcon(IPictureDisp** refPictureObj); |
||
|
Delphi |
refPictureObj := object.MouseIcon : TPicture;
|
||
|
VB.NET |
object.let_MouseIcon(ByVal refPictureObj As stdole.IPictureDisp) Note |
||
|
VB |
object.MouseIcon = refPictureObj As IPictureDisp |
||
|
C#.NET |
void object.let_MouseIcon(stdole.IPictureDisp refPictureObj); Note |
||
|
VC++ |
void object->PutMouseIcon(IPictureDisp* refPictureObj); |
||
|
C |
HRESULT object->put_MouseIcon(IPictureDisp* refPictureObj); |
||
|
Delphi |
procedure object._Set_MouseIcon(refPictureObj : IPictureDisp); Note |
||
|
VB.NET |
object.MouseIcon = refPictureObj As System.Drawing.Image
|
||
|
VB |
Set object.MouseIcon = refPictureObj As IPictureDisp |
||
|
C#.NET |
System.Drawing.Image object.MouseIcon = refPictureObj;
|
||
|
VC++ |
void object->PutRefMouseIcon(IPictureDisp* refPictureObj); |
||
|
C |
HRESULT object->putref_MouseIcon(IPictureDisp* refPictureObj); |
||
|
Delphi |
object.MouseIcon := refPictureObj : TPicture;
|
||
object
A SftPrintPreview object.
refPictureObj
Defines a custom mouse icon. This icon contains the graphic used as the custom mouse icon. This icon handle has to remain valid until the control no longer uses it. For information about picture properties, please visit the applicable section "Using SftPrintPreview/OCX with ...".
Comments
The MouseIcon property defines a custom mouse icon.
The MouseIcon property provides a custom icon that is used when the MousePointer property is set to sftCustom (99). This mouse pointer is displayed when the cursor is located anywhere on the control.
The MouseIcon and MouseIconH properties are synonyms, but accept different value types (Picture object reference or Windows bitmap handle).
Using PutRef (see Syntax above) the control will use the reference to the Picture object. If the Picture object is later changed, this will also affect the image used by the control. Using Put instead causes the control to create a copy of the Picture object. If the Picture object is later changed, this will not affect the image used by the control as it uses a copy of the object. Because of the additional overhead and the increased resource use of Put, PutRef is the preferred method.